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Old Feb 26, 2006, 06:49 AM // 06:49   #21
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The only thing I expect from warriors is to not draw on my RED ENGINE GORED ENGINE GORED ENGINE GORED ENGINE GOing minimap unless its already been determined that you will lead. Otherwise, this ranger is gonna have to choke a bitch.
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Old Feb 26, 2006, 07:29 AM // 07:29   #22
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I expect the warrior to stand there and hold the master gear and do absolutely nothing else except spam stances.
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Old Feb 26, 2006, 08:33 AM // 08:33   #23
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Very Simple

Things happen, accidents (pulls, etc) happen. I have no trouble w/ this and I think you should be doing your own job the way you want to do it. But here are some thing that make me not want to heal you / raise you (I still will most likely).

Things that give good W/XX a bad name.

Beat mob group, ping my 3 of 40 engery and then you deicde to grab a new mob group.

Heal Me / Rez Me - yelling at me - I'm staring at the health bars.. I know what's going on. If your not being healed it could becuase I have engery issues atm, your out of range where it will take 5 sec to get to you and I know you will be dead anyway, or keeping you alive will cost 2 other players to die or your taking on way too much damage quickly that healing you would not prevent you from dying and waste my engery.

If I point out you were 10 feet away, or by using rebirth I lose all engery and other charcters would die, etc and you listen, no issue.

Last edited by EternalTempest; Feb 26, 2006 at 08:38 AM // 08:38..
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Old Feb 26, 2006, 09:37 AM // 09:37   #24
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Quote:
Originally Posted by Grubcat
What I would like to know, is what is the expected role of a warrior in PvE, and how does it differ in PvP?
There's been plenty of good advice for PvE warriors here, but I think you have that pretty down pat
In PvP, I expect a warrior to get a good idea as to what the opposition is running, and where you can cause the most pressure and damage. You have to be able to:

Know who to attack. Watch for overextended targets. Realise that warriors are the best source of caster pressure in the game. The very presence of a warrior disrupts the caster and prevents them from fighting on their terms.
Make sure your teammates relay essential targets that are hampering them, like interrupt mesmers, or energy drainers. It's up to you to pressure priority targets.

Know when to change targets. Realise that you don't have to be within healing range, but know your limits. Know how far you can pursue a monk running back to NPCs with pin down. Know how to "pinball" to different targets to gain adrenaline. Know how to change targets at just the right time, so that it's not blindingly obvious to someone that a warrior with full adren is making a beeline for you. This includes watching the minimap, looking for people like incoming flagrunners or overextended targets.

There are so many nuances to causing pressure via a warrior. Just watch a high level GvG, and see what the warriors do. I'd say it's the hardest profession in the game to master.

Last edited by Siliconwafer; Feb 26, 2006 at 09:40 AM // 09:40..
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Old Feb 26, 2006, 10:00 AM // 10:00   #25
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I expect warriors to act dependent on the amount they are with.

In general 1 warriors goes and get the aggro. If some pass through him the second warrior goes and intercept those before the get to the squishies. If a wall is possible, you form a 2 man wall in stead.

You can run back in case you are the second warrior who has no aggro on him (you'll notice that) and one of the little ones got past you. If however you do have aggro, stay put. No need to draw a bigger group into the squishies.
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Old Feb 26, 2006, 11:02 AM // 11:02   #26
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This is for PVE:

1) Warriors are not meant to lure. That is a job for rangers, but if there are no rangers, any other party member will do. The warrior or warriors if there are two (should never be more than 2 in a party) should take a stance near where the battle optimally should be fought (away from where other wandering mobs may come by) and right where the ranger, if there is one, is laying traps. The mobs are lured back to the waiting warriors, and the battle takes place.

2) Warriors should keep an eye on the squishies in the group and fall back to protect them (leaving who they are currently fighting if necessary) in the a case that enemy circle around the warriors.

3) Warriors should NOT set the pace of the fighting, since they do not have the energy recharge needs of elementalists, monks, necros and mesmers. So it helps greatly if what I said in 1) above is followed.
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Old Feb 26, 2006, 11:09 AM // 11:09   #27
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Quote:
Originally Posted by LifeInfusion
I play warrior. Here's asre some things I pride myself in doing.

1. Have decent level armor for the area. I remember a warrior with ascalon level armor in Fissure AND using Frenzy. It wasn't pretty.
2. Not aggro everything on the map, i.e. no more than 1 group at a time.
3. Pull with longbow. (I have a +4 defense one with 0 attribute req.)
4. Call targets.
5. Wait for casters to regen energy.
6. Stand behind traps if trapper ranger says so.
7. Ask what type of build group wants (defense/damage).
8. Bring a buff at all times. (Dolyak signet/watch yourself, etc.)
9. BRING A RES.
10. Just because people call you a warrior noob, don't stoop to their level and say stupid things back to them. Just ignore it.
11. Realize W/Mo is only good for condition/hex removal and smiting NOT 3 pip mending. Then choose another secondary.
12. Realize not everyone has 116 AL vs. physical and absorption.
13. Bring condition removal if possible (mend ailment/plague touch) because it wastes monks' energy to remove blind/weakness/cripple.
14. Put remaining points in strength because it is CONSISTENT armor penetration, unlike sundering.
15. Bring alternate weapon if using vampiric.
16. Realize KNIGHT's LOOKS GOOD but sucks in stats.
17. Realize that gladiator armor shows one of the sides of your chest (males) and nobody likes it.
18. Realize /dance right in front of another person is somewhat sick and inappropriate (males).
19. Do not get a team with no casters (i.e. just warriors and monks).
20. Bring self healing and use when appropriate. i.e. do not healing signet when unbuffed, use it when buffed to about 156 armor.

I agree almost fully with this.

Have both finished W and Mo and from my monk exp. one of the most important ones would be the last one. Its a pain for a Monk to try to keep at live a W that is using Frenzy + healing sig in front of an Abissal.
Please don't do that. there are better options (Watch yourself f.ex , as one of many) and just let the monk do the job. The ammount of health your'e having with signet maybe get lost with the spike you receive when low in armor. And remember ,we have 2 maybe 3 W in the front we have to keep at life.If you bring it, use it in the right moment or as said above , when buffed

Have wasted loads of energy with those while the W think H.S is über.
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Old Feb 26, 2006, 11:21 AM // 11:21   #28
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I expect my warrior to be able to output damage. 2-3 skills on his skill bar should be dedicated to some type of attack skill. In addition he should have 16 in his weapon skill. Place the remaining points where necessary and output damage while trying to control most of the agro. The rest of your team can kite if they have to. Dead things don't attack though. If necessary a short breather can be required. However for the most part I should be able to continue functioning non-stop if I am on a caster class (I have 4 pips and energy management for a reason.

Also, strength is not bugged. It only applies the armor penetration with skills. The description is just vague. However it still isn't a great primary attribute.
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Old Feb 26, 2006, 11:35 AM // 11:35   #29
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As a Warrior, I think I should list what I want from you.

1. I'm not a Leeroy, but let me grab aggro. It's easier on us all if I take most of the damage. Many people think I'm stupid and rushing, but I think your stupid and will try and solo half the stuff from Kryta to the Fire Islands. We need to find a balance.
2. Once I have aggro, DON'T make me lose it, i.e. scattering the mob with Firestorm/Ignite Arrows. Because then all the enemy Warriors will go straight for the casters.
3. Monks, don't waste your energy and cast things like Retribution, Mending, or Strength of Honor on me. First off, Retribution does little or no damage, because I take little or no damamge. Mending: I can heal myself. And if I wanted, I could bring my own Mending. And Strength of Honor... my main goal isn't to deal damage, it's to prevent damage on you. So this isn't to say a good maintained enchanment isn't welcome, say Life Bond, but usually the enchantments with a time limit are usually better. (Vigorous Spirit)
4. And lastly, this applies to every character everywhere.

BRING RES!

If you are in no way part Monk, bring Res Sig. If you ARE part Monk, bring Rebirth. Hands down, no questions asked, period.

Thank you for your time.
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Old Feb 26, 2006, 06:52 PM // 18:52   #30
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Thank you to everyone for their well written responses. It was nice to get input from both warriors and "squishies". I feel now that I have been on the right track and have picked up some very helpful hints for new things to try.

As most have mentioned, I think the thing that leads to successful group play, is to remember you are part of a group, and no one person makes it work. Sadly, one person can make it fail.

I wonder if many of the rushing, aggroing warriors have tried playing any other class? The view from up front looking at all the enemies to choose from *rubs hands gleefully* is a lot different from the back, where you see big warrior behinds dashing off*throws hands up in disgust*!
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Old Feb 26, 2006, 08:33 PM // 20:33   #31
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Quote:
Originally Posted by Sekkira
Also note that if a monk NEEDS a battery to keep their energy up, before you head in, leave. They're a very bad monk. A battery necro is a complete waste of a player slot and in my opinion is insulting to the player of said necro.
Just had to say something to this. I play a battery necro, and I find that it is very useful, not just for monks but for all the caster classes and even trapper rangers. To me, the longer someone can continue nuking (or trapping or interupting or etc.) or able to keep everyone alive, the better chance of survival you have. Besides, it's one of the most thankful builds I've done.

Warriors, please make sure your health is where it should be. There is no reason a lvl20 warrior should have 288 health. Read the stats on the superior runes and weapons carefully, those -20's add up. Another thing, don't expect the battery to "juice" your energy. You are able to deal damage without energy, something the other classes cannot do.
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Old Feb 27, 2006, 09:54 AM // 09:54   #32
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Quote:
Originally Posted by The Stiehl
2. Once I have aggro, DON'T make me lose it, i.e. scattering the mob with Firestorm/Ignite Arrows. Because then all the enemy Warriors will go straight for the casters.
Quoted for truth.
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Old Feb 27, 2006, 10:00 AM // 10:00   #33
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Depends on where I am:

PvE: Damage sponge
PvP: Melee doom

Everything else is superfluous for me now.
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Old Feb 27, 2006, 10:46 AM // 10:46   #34
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Didn't read the whole thread so I may be repeating things here.

Warriors aim should be to make the monks job easier. Minimise damage to the group by taking agro, protecting yourself and healing. You're really not much help charging in if you aren't set up for tanking.

Quite often I'm more inclined to tank as a monk myself than try to keep a bad warrior alive. At least that way the damage all goes on me and I dont have to worry about healing anyone else.
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Old Feb 27, 2006, 11:35 AM // 11:35   #35
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Quote:
Originally Posted by Keyote

Quite often I'm more inclined to tank as a monk myself than try to keep a bad warrior alive. At least that way the damage all goes on me and I dont have to worry about healing anyone else.
A great mystery may have been revealed at last! Is Alesia programmed to copy your behaviour?
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Old Feb 27, 2006, 11:38 AM // 11:38   #36
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lol, possibly. I dont think orisons is quite enough for that to work though
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Old Feb 27, 2006, 01:08 PM // 13:08   #37
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Quote:
Originally Posted by William Stark
A great mystery may have been revealed at last! Is Alesia programmed to copy your behaviour?
Yes, but, uh, where are YOU standing? Alesia is programmed to stay somewhat near to a human player, and so if that human player is tanking, then she is not going to be far away. Which means it must be particularly difficult to play with henchies only as a tanking warrior.

What would Alesia respond to this thread, if she was able to? She would probably wish that the warrior would be continually aware of his/her position while tanking so that Alesia could be nearby without getting beaten upon by other melee enemies. Alesia would wish that the warrior would change position when needed so that she would not find herself suddenly "tanking" while remaining close enough to heal the warrior.
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Old Feb 27, 2006, 01:41 PM // 13:41   #38
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Quote:
Originally Posted by The Stiehl
As a Warrior, I think I should list what I want from you.

1. I'm not a Leeroy, but let me grab aggro. It's easier on us all if I take most of the damage. Many people think I'm stupid and rushing, but I think your stupid and will try and solo half the stuff from Kryta to the Fire Islands. We need to find a balance.
2. Once I have aggro, DON'T make me lose it, i.e. scattering the mob with Firestorm/Ignite Arrows. Because then all the enemy Warriors will go straight for the casters.
3. Monks, don't waste your energy and cast things like Retribution, Mending, or Strength of Honor on me. First off, Retribution does little or no damage, because I take little or no damamge. Mending: I can heal myself. And if I wanted, I could bring my own Mending. And Strength of Honor... my main goal isn't to deal damage, it's to prevent damage on you. So this isn't to say a good maintained enchanment isn't welcome, say Life Bond, but usually the enchantments with a time limit are usually better. (Vigorous Spirit)
4. And lastly, this applies to every character everywhere.

BRING RES!

If you are in no way part Monk, bring Res Sig. If you ARE part Monk, bring Rebirth. Hands down, no questions asked, period.

Thank you for your time.
I agree with a lot in this. Though the heal yourself thing is a bit iffy. Yeah bring your own healing. it helps out when your monks are busy, but it's by no means gonna save you for the simple fact that it shouldn't. Remember, you are not soloing', your working as a team . I mean, when your healing your not attacking right? A warriors primary purpose.

Also to add to that list. Monks, please. When I'm fighting in the thick of it, please don't put enchantments on me when there are enchantment removers in the area. It's no fun watching in horror as enchantments are put on me in front of Heretic's. Dropping my heatlh by nearly 200 point's is worse than having no healing assisstance at all.
I know you mean well, but don't do it .
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Old Feb 27, 2006, 02:31 PM // 14:31   #39
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PvP is where the warrior really shines. Bring Frenzy, learn how to cancel the stance properly with sprint, learn to pick squishy, unenchanted targets effectively. gg.
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Old Feb 27, 2006, 02:45 PM // 14:45   #40
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I find that in PvE it's dangerous to have too many expectations. Having said that I have the same expectations of warriors that I have of everyone else. Be familiar with your mini-map and look at it frequently. Pay attention to party formation and the location and movements of enemies. Communicate with your team and try to stick to whatever the plan is. It's amazing how smoothly things run when a party can stay in some sort of reasonable formation...
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